

And the mix of styles as you switch to a more comic-inspired 2D view whenever managing your ship or exploring a new indoor area is executed wonderfully, creating a distinctive look that really stands out, even if it could have used a few more character models for the 2D bits. The icy tomb that is the ocean you wander is simultaneously dark and beautiful, be it coming across massive structures and sunken ships or just little houses and beacons you see along the way, with the murky waters giving off the feeling of discovery as they reveal either danger or sanctuary (said mukriness being a slight double-edged sword, though, as we’ll get to). So immediately, Diluvion nails the atmosphere right off of the bat with some impressive graphics. Needless to say, it’s up to you and your adventurous spirit to seek out this treasure for fame, glory, and humanity. And with this new society 20,000 leagues under the sea comes new tales, mainly the one that speaks of the Endless Corridor, an extremely deep, dark, and dangerous area rumored to hold a treasure that ushers in a new golden age of mankind. You are one of the remnants of a once-thriving human society, forced underwater by a huge calamity and finding themselves having to rebuild and adapt, leading to an alternate universe (one with more of a steampunk vibe, in this case).

The steampunk fantasy angle is what easily hooks many, but is this underwater adventure a trip worth taking, or should we just abandon ship and let this wreck sink to the bottom?ĭiluvion’s setup should sound familiar to those who have played another notable indie game about sailing and exploration, Sunless Sea. Granted, the vehicle in this case is a steampunk submarine traversing a post-apocalyptic underwater world, and Diluvion bills itself as more of an action game with RPG elements, but at its core, it is still about traversing a vast world in search of adventure while maintaining and upgrading a trusty vehicle. cumbersome controls due to bad sprite position -bad draw distance and onscreen clutter -no in game reference for commands and no options -no z axis movement buttons that I can find(needed by any game of this type that uses depth and altitude as movement) There are improvements that can be beyond its issues as well, a HUD display with functions could alleviate some issue but in all the game is on the low end to anything else Ive played in a year It gets a 1 for function, a 4 for effort and a 2 for the game it turned out to be.So after having tried my luck with real-time strategy games, entries in the Halo franchise, eroge and others, my journey to broaden my horizons by reviewing games in areas that I typically haven’t had much prior experience with has led me to vehicular simulators with Diluvion. No save option because of a checkpoint system, yeah thats on my list of bad and stupid game design choices because when a save gets corrupted, you must restart also it is ridiculous. I currently have it modded out for any game I play. The screen to sub point of view is over the right garbage, which was garbage in every game that ever used it. There are few options and no key mapping which I find to be a good reference for the controls when a game fails in this regard. Than something about a crew member needing to talk(tutorial) cant exit or resolve this after, just locked into the sub 2d mode then I quit. I figured there must be a trigger to continue or a way to drill out, something wasn't seeing it then lo I found some way forward (draw distance sucks). So I started in some kind of cavern, no exits and no big deal. I Yup, that's a 2 rating and after 20 minutes no less now let me iterate. Yup, that's a 2 rating and after 20 minutes no less now let me iterate.
